#ifndef SOUND_H_
#define SOUND_H_

#include <SDL/SDL_mixer.h>

class Sound
{
	Mix_Chunk * impactSound;
	void playSound(Mix_Chunk * sound, int channel, int volume);
public:
	Sound();
	virtual ~Sound();
	void playImpactSound(float force);
};

#endif /*SOUND_H_*/
